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Patch Notes 0.918.123/124

12/12/2019
Greetings,

Here is the release note 0.918.123/124 implemented this morning:

The Alruwman expansion is there, you can access it from Mount Lepion. Isoris’s King [Anaton] has an investigation for you.
You will soon realise that the Alruwman dungeons promote group gameplay. You will need to work together with your group members to overcome your enemies.

You will find 3 modes in the Alruwman dungeons: Solo, Duo and Group!
While the primary objective is to play in a group, in order to provide flexibility for players who have difficulty finding a group, it will be possible to go by yourself (or with two people). But be careful: this could turn out to be a challenge against the bosses!
The bosses remain strong, but a well-trained group will not be required to have a "healer", and balances have been implemented so that all classes are on par.

New items are available and it will be up to all of you to discover them in game. Be aware, however, that some of these items are "customisable" at the Seraphic Blacksmith [Pollack] in order to obtain additional statistics of your choice.
Caution: the Seraphic Blacksmith only craft for those who are worthy, you will have to come equipped with at least 2 pieces of Isoris Set.

As stated in the release date announcement, all Level 90 characters will have their experience reset to 0%.

Many thanks to the entire staff:

- Tivise
- RootKit
- Hiymee
- Hana
- Abys
- Alans
- Shack
- Zephyr

as well as to the people who have tested:

- Hiymee
- MrSolo
- Shack
- Hana
- Turpin
- Abys
- Alans
- Kylv
- Clearblood
- Shey
- Flokyswift
- Viouvre
- Ahria

* Global changes:

- The maximum level is raised to 95.
- You can now equip balloons in the costume tab.
- Teleportation to a dungeon is now immediate and no longer requires a five-second delay.
- Recipes for crafting 10* Strength and Intelligence socket cards have been added for the purchase with the other recipes.
- Added new zones dedicated to the Alruwman expansion.
- Added new quests related to Alruwman.
- Added level 95 weapons at the NPC Seraphic Blacksmith [Pollack] located in the “Eden” map. Note: You must have two Isoris parts equipped to talk to him.
- Added level 95 sets at the NPC Seraphic Blacksmith [Pollack] located in the “Eden” map. Note: You must have two Isoris parts equipped to talk to him.
- Added new medals related to Alruwman dungeons.
- Add new "customisable" jewellery.
Note: The list would be relatively long on the patch note, we invite you to visit the NPC Seraphic Blacksmith [Pollack].
Note 2: Some of these jewels have been added to the already existing elemental jewellery sets. We invite you to visit the NPC Seraphic Blacksmith [Pollack] to see the new elemental jewellery sets.
- Added a new dungeon to farm golds quickly. The entrance NPC is located in Moonlight Shore Village. It is a solo-only dungeon and requires to be at least level 60. The number of golds obtained depends on the level of the character.
- The weapons dropped in the mission area of the Skies Path have been removed and replaced by Souls. The drop will be mainly on the ground.
- The Sun weapons are now craftable at the NPC God of Sun [Râ].
- Anubis will no longer drop an Anubis’ Heart. The dungeon is still accessible.
- The components necessary for the craft of the Heavenly Set have been reduced.
- The Protector of the Stars Set is now directly craftable. It is therefore possible, for example, to craft a [Hero] Protector of the Stars item without requiring to go through the [Normal] and [Rare] versions, nor needing Elga’s Heart.
- Removed the Stars Protection. - Time Wings are no longer necessary to complete the dungeons of the Zodiac.
- Elemental jewelry sets no longer need elemental rings. They are therefore no longer part of the sets. Set bonuses are unchanged and available with one less item. This will allow any player complete flexibility in the choice of rings.
- Added a level 90 HP potion at the NPC Daisy. Note: We have not added any other MP potion, the current ones seem sufficient to us.
- Fixed a problem with the "Emergency Exit" skill whose cooldown time could be put at several days.
- The monster cards "Rake Larva", "Shroom Assassin" and "Thrower Dede" have been added to the monster card chest at NPC Blair.
- Some adjustments had to be made on the Heavenly Dragon sets of some classes, but they are passively compensated and therefore should not bring major changes to your characters.
Note: This was required to have more consistent sets and in line with the new Seraphic sets.

*The Heavenly Dragon [Dragoon] Set now grants Critical Chance (pure) instead of the DEF, plus the Critical Dmg value has been increased.
*The Heavenly Dragon [Overlord] Set now grants Aim Rate instead of ATK. Note: The base Aim Rate of the class has been adjusted accordingly.
*The Heavenly Dragon [Sentinel] Set now grants the option of Critical Chance (pure) instead of Dodge Rate. Note: The Critical Chance has been decreased on “Aiming” and a 30% Dodge Rate buff has been passively added to the class.

The Heavenly Dragon Sets with 6 bonuses have been rectified:

*The Critical Chance (impure) option of the Heavenly Dragon [Invoker] Set has been removed.
*The Agility option of the Heavenly Dragon Set [Jumeaux] has been removed. Note: The base Aim Rate of the class has been adjusted accordingly.
*The Attack Range option of the Heavenly Dragon Set [Earth Master] has been removed.

- The Attack on the Jumeaux weapons has been fixed. It appeared that the PoS version was more powerful than the new weapons, so we realigned the attack value.
- The Archer weapons (Bow and Crossbow) have their Aim Rate special options changed into ATK on the Sun weapons, the passive Aim Rate of both classes has been increased accordingly.
Note: The other weapons have not been modified on purpose, so it is possible to have a higher aim rate by using weaker weapons, this is a choice that Archer players will be able to make.
- The special options of some earrings (Van Cliff or the Abandoned Station) have been adjusted. The Aim Rate option has been removed to avoid compromising the balances at this level and to leave a choice independently of the Aim Rate-Dodge Rate Ratio. The ATK Speed value has been capped at 13% (it remains a very powerful bonus but we hope this will allow more competitiveness between the earrings).

Finally, this expansion is accompanied by a significant number of adjustments mainly to balance classes in their abilities against monsters (especially those of Alruwman).

With this PvE balancing, classes put about the same time at equal gears.
For example, in Duo mode of the Pesentio dungeon, the times vary from 7 minutes and 30 seconds to 8 minutes and 20 seconds depending on the class, which is relatively close.

* Class changes

Dragoon:

- The attack given by the PvE buff is increased from 100% to 111%.
- The PvE buff now grants a movement speed bonus of 20%.
- "Rolling Grounds" Damage increases from 135% to 750%, and its cooldown time from 6s to 12s.
- “Concentration”: Cooldown time decreased from 180s to 10s.

Overlord:

- The attack given by the PvE buff is decreased from 100% to 50%.
- The PvE buff now grants a movement speed bonus of 4%.
Note: this may seem low but the purpose of these new bonuses is to offer 20% minimum movement speed for all classes (Overlord already has 16%).
- “Magnum Break” (Barrel) is reworked to help the class in dealing high damage on one target. Its Damage increased from 320% to 2200%, but only hit one target. Its cooldown time is set on par with “Annihilation”, going from 10s to 15s.
Note: The skill is now restricted in PvP.
- “Raising Storm” Damage increased from 350% to 650%.
- “Acceleration”: Cooldown time decreased from 380s to 10s.
- “Weapon Quicken”: Cooldown time decreased from 200s to 10s.
- “Primal Rage”: Cooldown time decreased from 200s to 10s.

Magician:

- “Air Combo” Damage increased from 21% to 400%.

Invoker:

- The Critical Chance (pure) given by the PvE buff increases from 10% to 15%.
- The PvE buff now grants a movement speed bonus of 20%.
- "Spark Rock" Damage increased from 90% to 1000%.
- "Rain of Shots" Damage increased from 260% to 1000%.
- "Wraith of Heaven" Damage increased from 1400% to 1900%.
- “Casting Acceleration”: Cooldown time decreased from 200s to 10s.

Sorcerer:

- The PvE buff now grants a movement speed bonus of 20%.
- “Backdraft” has its target number doubled from 5 to 10.
- "Meteor Strike" Damage increased from 750% to 2500%.
- "Magma Piston” Damage from 360% to 1250% (this is to help the class a bit in groggy situations).

Archer:

- “Rapid Step”: The skill is now restricted in PvP.

Sentinel:

- The attack given by the PvE buff is increased from 60% to 75%.
- “Sharpshooting” was reworked: it no longer sends on the ground; damage was significantly increased as well as the number of targets.
Damage increases from 650% to 1650%, the cooldown time increases from 4s to 12s and the number of targets from 5 to 15. In addition, the number of arrows shot by the skill will be 5 starting at level 5 of the skill (instead of level 10 previously).
- "Aiming" duration increased from 90s to 330s and its cooldown time decreased from 60s to 10s.
- Since the Dodge Rate of the class is significantly high when using “Hallucination” and significantly low when not using it, a minor adjustment has been made and will be completed when the Aim Rate-Dodge Rate balancing will be updated (see the last paragraph of the patch note for more information).
The Sentinel gets an additional 5% of base Dodge Rate (on "Song of the Winds", plus 30% of the Heavenly Dragon Set), but the “Hallucination” value is decreased by 15%.

Destroyer:

- The attack given by the PvE buff is increased from 20% to 40%.
- "Nuclear" Damage increased from 980% to 18000%, its cooldown time increased from 15s to 25s.
Note: The skill is now restricted in PvP.
- "H.E. Grenade" Damage increased from 180% to 666%, its cooldown time at the last levels (7+) is adjusted to 2.5s.
- "Particle Cannon” Damage increased from 200% to 850%.
- “Adrenaline” Duration increased from 50s to 330s.

Savage:

- "Windmill" Damage increased from 350% to 1200%, its cooldown time increased from 7s to 15s.
- "Mega Drill Drive” Damage increased from 300% to 1200%.
- "Hell Shouting” Damage increased from 200% to 550%.

Ninja:

- The attack given by the PvE buff is decreased from 65% to 50%.
- “Dodge Master” no longer grants movement speed.
- “Ninja Frenzy” movement speed buff is decreased from 40% to 25%.
- Storm Stepping” grants a 15% movement speed buff again.

Note: This is in line with the class improvements received during the 0.918.107 Update at the end of September (moreover, players are asked to remember that the class remains the one with the highest movement speed in the game, tied with Jumeaux and slightly ahead of the 2 Archers).

Jumeaux:

- The attack given by the PvE buff is decreased from 50% to 40%.
- “Infinite Kicking” Damage is increased from 160% to 250%.
- “Body Acceleration” movement speed buff is decreased from 30% to 20%.
- “Fusion” movement speed buff is decreased from 30% to 16%. The cooldown time is decreased to 0.1s.
- “Power Fist”, “Spin Bomb”, “Roar of Lion” now activate the passive “Saving Harmony”.
- “Breath Control” now works correctly.
Note: This is in line with the Fusion rework which allows a much higher DPS on multiple targets (moreover, players are asked to remember that the class remains the one with the highest movement speed in the game, tied with Ninja and slightly ahead of the 2 Archers).

Earth Master:

- Acquired a PvE buff that grants 10% Critical Chance (pure) and 20% movement speed.
- "Nation Fury" buff decreased from 33% to 20%.
- “Smart Shot” now targets only 1 entity (which will allow the rest of the class skills to be useful).
- "Dragon Tooth" Damage increased from 248% to 350%, and its cooldown time from 3s to 6s.
- "Meteor Rain" has its target number increased from 5 to 8.


* Future changes:

We wish to inform the community that the Aim Rate-Dodge Rate balancing will be updated for level 95 and the Seraphic sets later.
We have decided to wait awhile for players to start acquiring their new sets and items before making any changes (which will inevitably lead to slight delays for players in Heavenly Dragon).
There is no date scheduled on such thing yet.

Sincerely,

The Dragonica Team

Prochaine Arène

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